D3 2011
  Race
 
Format
 
  The D3 Board of Directors invites all other affiliates to submit their own racing reports for publication herein. Publication of the rules shown below in other Forums is permitted by Slotblog! if unaltered, unless with approval of the relevant D3 Board members.  

D3 racing general information
D3 racing was first to invent and promote slot car retro racing in the United States. Created in 2006, this form of nostalgic racing has taken hold in many states and now in several other parts of the world. D3 racing is for all to have fun while racing economical vehicles that are hand built in the tradition of the old days and use inexpensive spec motors.

The D3 board of directors is composed of five persons with equal vote on any issue. Three of these directors are in charge of one of the three classes during the monthly events, while two are responsible for other classes run in special events.

A race director is named for each event. The race director has full and complete authority to make any and all decisions during a D3 race meeting and all decisions are final.

On-time racing schedule
The posted racing schedule for each event  will be followed as closely as possible and at the discretion of the race director.

D3 racing day:
D3 racing begins its events by an analysis of the selected track. If track conditions are deemed to be acceptable, no track cleaning will ensue for the entire day of racing. If track conditions leftover by a previous day of racing are deemed unsuitable, complete track cleaning performed by D3 racers (please volunteer for this chore), will be performed, followed by track preparation with spray glue and lane break-in by a volunteer. Practice may then begin.

When the day begins...
Practice procedures
In case of a waiting situation during practice, where racers cannot obtain the use of a lane on the selected track, only the cars for the class to be raced next are allowed to practice. Racers may not "hog" a lane, and in case of other racers waiting to practice, any racer leaving the track must remove his controller by simple courtesy to others. If a racer fails to remove his controller when leaving a lane, it is fair game for any racer to remove a controller from a lane vacated by a racer, so as to begin practicing on any given lane.

D3 tech inspection:
Tech inspection is performed by a D3 designated inspector. In case of a protest, a decision on outcome is made by the highest level D3 representative in attendance. His decision is final.
All cars must be ready to qualify (meaning, properly prepped and lubricated) before they are are impounded after tech inspection and cannot be handled by the racers until their qualifying begins on the clock, after which they immediately return to impound.

D3 race qualifying
Qualifying for all classes is done over one minute on a selected lane, with the fastest time and a back up time selecting the order in which the racers are set in various races.

Example: if only 6 to 8 cars are submitted, there is only one race, with the fastest qualifier picking his starting lane, then everyone picks until the last qualifier.

Each car is taken from impound by the next racer in line and immediately placed on track. No additional preparation before qualifying is permitted.

If for ANY reason, a racer fails to submit his car in time when tech inspection closes at precisely the announced and posted time, the car will not be allowed to qualify. The car can be submitted for individual tech inspection immediately after all other cars have qualified, and if deemed legal, will be allowed to start in the last position in the next race. After the inspection, it will be immediately placed on its starting lane and cannot be handled until the race has begun.

D3 race procedures
If more than 8 racers: 8 to 12 can run either two races ("A" and "B") or do a round-robin, meaning that as soon as someone has run the white lane, he is out for as many segments as extra racers over the number of lanes and comes back on red.

If 16 to 20 racers, racers may run 2 or 3 races, "A", "B" and "C". The winner of the "C" race moves to the  "B" race, the "B" race winner moves to the "A".
Entry fees: $12.00 for the first race, $10.00 for the second and $8.00 for the third assuming that you run Can-Am, F1 and another class the same day. The "C" and "B" winners do not pay an extra fee for moving to the next race. Exception to this rule: multiple-day races. The entry fee for the first race of each new day is $12.00.
Track time is free all day for race entrants.

Marshaling
All racers must marshal at least one race and must be present when called. If, when called for marshaling, a racer is not present and cannot be immediately found, he will be excluded from the next racing event, be it the next race the same day or in the following month's event.
Racers with a physical handicap making them unable to marshal satisfactorily must supply a reliable replacement, who must register with the race director. Failure to do so also means an exclusion from the next event.

King Track Races
For selected races on the King track in the Retro Can-Am class only, specially marked TSR D3 motors with either a special sticker, engraving or other distinctive marking, are handed out at time of signup. The cost of the motor ($10.95 for the D3) is then added to the entry fee.
For standard monthly races in the Retro Can-Am class, any TSR D3 motor of the racer's choice may be used, but must remain unmodified and factory sealed.
Up to 5 motors may be purchased, one at a time or all at the same time for each King Track race. Only the motor in the car presented to tech may be run that day and will be receiving an added mark at tech inspection. In case of motor failure during qualification, the racer will be allowed to change motor for the race but qualifying and any previously recorded time will be null and void, and the car must pass tech again after repairs. The racer will have to start last in line in the racing program, with any subsequent racer encountering the same issue lining behind. The motors purchased that day cannot be used in the next King track Retro Can-Am race (unless specifically allowed by D3 on a race per race basis) but can be used for any other class and date.

Move ups:
The winner of each race is allowed to race in the next event at no extra charge. The highest-level D3 officer in attendance can decide if more than one move-up is allowed in any given race. Move-up car(s) must be re-submitted to tech inspection within 5 minutes of the end of the previous race, with its tires meeting a minimum diameter of 0.800" at any one point in its width to be allowed to start the next race. If the tire diameter is found to be below that number, the racer must change tires and submit the car with tires meeting the minimum legal diameter of 0.8125".
If the car is not submitted in time for the beginning of the next race, the race will begin without it, but the car will be allowed to start during the race.

Lane rotation: red to green, green to blue, blue to purple, purple to black, black to yellow, yellow to orange, orange to white, white to red.

Racing  format is: 3-minute heats, 2-minute pit stops. Only oiling the car, replacing the lane sticker and repairing body or chassis damage is allowed during pit stops. No liquid of any kind may be added to the track or the tires. Any car/racer found in violation of this rule will be sanctioned by an immediate exclusion from the race.

Addition of liquids to tires
It is expressly forbidden to use any liquid on the tires, that may leave a film on the track. While tire cleaners are allowed, any compound added to the tires is found to leave any deposit on the track is not allowed, In such a situation, the offending car will be immediately disqualified, and its driver excluded from any further racing that day, with a warning. Repeat offenders will have a total of three warnings before being excluded permanently.

The use of any compound such as glue and the use of glue boards is expressly forbidden and anyone found to use such will be excluded from D3 racing  permanently after only one warning.

D3 racers conduct
The use of foul language at any time during an event, by any racer in attendance will be, at the discretion of the race director, sanctioned by an immediate disqualification from the racing program of that day. A second outburst that day or in any future event will lead to a final warning. A third outburst will mean a permanent exclusion from any D3-organized racing event.

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